reapi_gamedll_const / Sabitler (reapi_gamedll_const)

Sabitler (reapi_gamedll_const)

    Sabitler (reapi_gamedll_const)


suppress warning: 200 on amxmodx 1.8.2

#if AMXX_VERSION_NUM < 183
    #define RG_CBaseAnimating_ResetSequenceInfo RG_CBaseAnimating_ResetSequence
    #define RG_CBasePlayer_Observer_IsValidTarget RG_CBasePlayer_Observer_IsValid
    #define RG_CSGameRules_FShouldSwitchWeapon RG_CSGameRules_ShouldSwitchWpn
    #define RG_CSGameRules_GetNextBestWeapon RG_CSGameRules_GetNextBestWpn
    #define RG_CSGameRules_FlPlayerFallDamage RG_CSGameRules_PlayerFallDmg
    #define RG_CSGameRules_FPlayerCanTakeDamage RG_CSGameRules_PlayerCanTakeDmg
    #define RG_CSGameRules_FPlayerCanRespawn RG_CSGameRules_PlayerCanRespawn
    #define RG_CSGameRules_GetPlayerSpawnSpot RG_CSGameRules_PlayerSpawnSpot
    #define RG_CSGameRules_ClientUserInfoChanged RG_CSGameRules_UserInfoChanged
    #define RG_CSGameRules_CanHavePlayerItem RG_CSGameRules_CanPlayerItem
    #define RG_CSGameRules_DeadPlayerWeapons RG_CSGameRules_DeadPlayerWpn
    #define RG_CSGameRules_CheckMapConditions RG_CSGameRules_CheckMapCond
    #define RG_CSGameRules_CheckWinConditions RG_CSGameRules_CheckWinCond
    #define RG_CSGameRules_CanPlayerHearPlayer RG_CSGameRules_CanPlrHearPlr
    #define RG_CBasePlayer_SetClientUserInfoModel RG_CBasePlayer_SetUserInfoModel
    #define RG_CBasePlayer_SetClientUserInfoName RG_CBasePlayer_SetUserInfoName
    #define m_Shield_hEntToIgnoreTouchesFrom m_Shield_EntToIgnoreTouchesFrom
    #define RG_CBasePlayer_RemoveSpawnProtection RG_CBasePlayer_RemoveProtection
    #define RG_CBasePlayer_SetSpawnProtection RG_CBasePlayer_SetProtection
#endif



enum UnifiedSignals

enum UnifiedSignals
{
    US_Signal,
    US_State
};

enum AccountSet

enum AccountSet
{
    AS_SET, // Setts the value of the account
    AS_ADD  // Adds a value to the account
};

Weapon info types for use with rg_set_weapon_info/rg_get_weapon_info()

enum WpnInfo
{
    /*
    * Description:      -
    * Return type:      enum WeaponIdType
    * Get params:       rg_get_weapon_info(const weapon_name[], WI_ID);
    * Set params:       -
    */
    WI_ID,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_weapon_info(const weapon_id, WI_COST);
    * Set params:       rg_set_weapon_info(const weapon_id, WI_COST, const value);
    */
    WI_COST,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_weapon_info(const weapon_id, WI_CLIP_COST);
    * Set params:       rg_set_weapon_info(const weapon_id, WI_CLIP_COST, const value);
    */
    WI_CLIP_COST,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_weapon_info(const weapon_id, WI_BUY_CLIP_SIZE);
    * Set params:       rg_set_weapon_info(const weapon_id, WI_BUY_CLIP_SIZE, const value);
    */
    WI_BUY_CLIP_SIZE,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_weapon_info(const weapon_id, WI_GUN_CLIP_SIZE);
    * Set params:       rg_set_weapon_info(const weapon_id, WI_GUN_CLIP_SIZE, const value);
    */
    WI_GUN_CLIP_SIZE,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_weapon_info(const weapon_id, WI_MAX_ROUNDS);
    * Set params:       rg_set_weapon_info(const weapon_id, WI_MAX_ROUNDS, const value);
    */
    WI_MAX_ROUNDS,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_weapon_info(const weapon_id, WI_AMMO_TYPE);
    * Set params:       rg_set_weapon_info(const weapon_id, WI_AMMO_TYPE, const value);
    */
    WI_AMMO_TYPE,

    /*
    * Description:      -
    * Return type:      -
    * Get params:       rg_get_weapon_info(const weapon_id, WI_AMMO_NAME, const output[], maxlenght);
    * Set params:       -
    */
    WI_AMMO_NAME,

    /*
    * Description:      -
    * Return type:      -
    * Get params:       rg_get_weapon_info(const weapon_id, WI_NAME, const output[], maxlenght);
    * Set params:       -
    */
    WI_NAME
};

Item's info types for use with rg_set_iteminfo/rg_get_iteminfo()

enum ItemInfo
{
    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_iSlot);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_iSlot, const value);
    */
    ItemInfo_iSlot,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_iPosition);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_iPosition, const value);
    */
    ItemInfo_iPosition,

    /*
    * Description:      -
    * Return type:      -
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_pszAmmo1, const output[], maxlenght);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_pszAmmo1, const value[]);
    */
    ItemInfo_pszAmmo1,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_iMaxAmmo1);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_iMaxAmmo1, const value);
    */
    ItemInfo_iMaxAmmo1,

    /*
    * Description:      -
    * Return type:      -
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_pszAmmo2, const output[], maxlenght);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_pszAmmo2, const value[]);
    */
    ItemInfo_pszAmmo2,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_iMaxAmmo2);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_iMaxAmmo2, const value);
    */
    ItemInfo_iMaxAmmo2,

    /*
    * Description:      -
    * Return type:      -
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_pszName, const output[], maxlenght);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_pszName, const value[]);
    */
    ItemInfo_pszName,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_iMaxClip);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_iMaxClip, const value);
    */
    ItemInfo_iMaxClip,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_iId);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_iId, const value);
    */
    ItemInfo_iId,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_iFlags);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_iFlags, const value);
    */
    ItemInfo_iFlags,

    /*
    * Description:      -
    * Return type:      int
    * Get params:       rg_get_iteminfo(const ent, ItemInfo_iWeight);
    * Set params:       rg_set_iteminfo(const ent, ItemInfo_iWeight, const value);
    */
    ItemInfo_iWeight
};

Use with rg_give_item

enum GiveType
{
    GT_APPEND,          // Just give item
    GT_REPLACE,         // Give the item and remove all other weapons from the slot
    GT_DROP_AND_REPLACE // Give the item and drop all other weapons from the slot
};

MenuChooseTeam

enum MenuChooseTeam
{
    MenuChoose_T = 1,
    MenuChoose_CT,
    MenuChoose_VIP,

    MenuChoose_AutoSelect = 5,
    MenuChoose_Spec,
};

VGUIMenu

enum VGUIMenu
{
    VGUI_Menu_Team = 2,
    VGUI_Menu_MapBriefing = 4,

    VGUI_Menu_Class_T = 26,
    VGUI_Menu_Class_CT,
    VGUI_Menu_Buy,
    VGUI_Menu_Buy_Pistol,
    VGUI_Menu_Buy_ShotGun,
    VGUI_Menu_Buy_Rifle,
    VGUI_Menu_Buy_SubMachineGun,
    VGUI_Menu_Buy_MachineGun,
    VGUI_Menu_Buy_Item,
};

GamedllFunc

enum GamedllFunc
{
    /*
    * Description:      -
    * Return type:      int
    * Params:           (const pObserver)
    */
    RG_GetForceCamera = BEGIN_FUNC_REGION(gamedll),

    /*
    * Description:      -
    * Params:           (const index, const inflictor, const attacker, const Float:fadeTime, const Float:fadeHold, const alpha, Float:color[3])
    */
    RG_PlayerBlind,

    /*
    * Description:      -
    * Params:           (const index, inflictor, attacker, Float:vecSrc[3], Float:vecSpot[3], tracehandle)
    */
    RG_RadiusFlash_TraceLine,

    /*
    * Description:      -
    * Params:           (WinStatus:status, ScenarioEventEndRound:event, Float:tmDelay)
    */
    RG_RoundEnd,

    /*
    * Description:      -
    * Params:           (const playerIndex)
    */
    RG_PM_Move,

    /*
    * Description:      -
    * Params:           (const playerIndex)
    */
    RG_PM_AirMove,

    /*
    * Description:      -
    * Params:           (const index, const slot)
    */
    RG_HandleMenu_ChooseAppearance,

    /*
    * Description:      -
    * Params:           (const index, const MenuChooseTeam:slot)
    */
    RG_HandleMenu_ChooseTeam,

    /*
    * Description:      -
    * Params:           (const index, const bitsSlots, const iDisplayTime, const iNeedMore, pszText[])
    */
    RG_ShowMenu,

    /*
    * Description:      -
    * Params:           (const index, VGUIMenu:menuType, const bitsSlots, szOldMenu[])
    */
    RG_ShowVGUIMenu,

    /*
    * Description:      The player buys ammo.
    * Return type:      bool
    * Params:           (const index, const weapon_entity, const bool:blinkMoney)
    */
    RG_BuyGunAmmo,

    /*
    * Description:      -
    * Return type:      CBaseEntity * (Entity index of weapon)
    * Params:           (const index, const WeaponIdType:weaponID)
    */
    RG_BuyWeaponByWeaponID,

    /*
    * Description:      Called when a player throws the hegrenade.
    * Return type:      CGrenade * (Entity index of hegrenade)
    * Params:           (const index, Float:vecStart[3], Float:vecVelocity[3], Float:time, const team, const usEvent)
    */
    RG_ThrowHeGrenade,

    /*
    * Description:      Called when a player throws the flashbang.
    * Return type:      CGrenade * (Entity index of flashbang)
    * Params:           (const index, Float:vecStart[3], Float:vecVelocity[3], Float:time)
    */
    RG_ThrowFlashbang,

    /*
    * Description:      Called when a player throws the smokegrenade.
    * Return type:      CGrenade * (Entity index of smokegrenade)
    * Params:           (const index, Float:vecStart[3], Float:vecVelocity[3], Float:time, const usEvent)
    */
    RG_ThrowSmokeGrenade,

    /*
    * Description:      Called when a player plant's the bomb on the ground.
    * Return type:      CGrenade * (Entity index of bomb)
    * Params:           (const index, Float:vecStart[3], Float:vecVelocity[3])
    */
    RG_PlantBomb,

    /*
    * Description:      Called when a player hit to entity.
    * Return type:      bool
    * Params:           (Float:vecSrc[3], Float:vecEnd[3], index, entity)
    */
    RG_IsPenetrableEntity,
};

GamedllFunc CBaseAnimating

enum GamedllFunc_CBaseAnimating
{
    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBaseAnimating_ResetSequenceInfo = BEGIN_FUNC_REGION(animating)
};

GamedllFunc CGrenade

enum GamedllFunc_CGrenade
{
    /*
    * Description:      Called when a player goes to start defuse the bomb.
    * Params:           (const this, const player)
    */
    RG_CGrenade_DefuseBombStart = BEGIN_FUNC_REGION(grenade),

    /*
    * Description:      Called when a player has ended to defuses the bomb or when the previous defuser has taken off or been killed.
    * Params:           (const this, const player, bool:bDefused)
    */
    RG_CGrenade_DefuseBombEnd,

    /*
    * Description:      Called when a hegrenade detonates.
    * Params:           (const this, tracehandle, const bitsDamageType)
    */
    RG_CGrenade_ExplodeHeGrenade,

    /*
    * Description:      Called when a flashbang detonates.
    * Params:           (const this, tracehandle, const bitsDamageType)
    */
    RG_CGrenade_ExplodeFlashbang,

    /*
    * Description:      Called when a smokegrenade detonates.
    * Params:           (const this)
    */
    RG_CGrenade_ExplodeSmokeGrenade,

    /*
    * Description:      Called when a C4 goes to explodes.
    * Params:           (const this, tracehandle, const bitsDamageType)
    */
    RG_CGrenade_ExplodeBomb,
};

GamedllFunc CWeaponBox#
enum GamedllFunc_CWeaponBox
{
    /*
    * Description:      Called when a player dies to pack up the appropriate weapons and ammo items, and creates a weaponbox that falls to floor with sets specify the model or when a player drop the item.
    * Params:           (const this, const szModelName[])
    */
    RG_CWeaponBox_SetModel = BEGIN_FUNC_REGION(weaponbox),
};

GamedllFunc CWeaponBox

enum GamedllFunc_CWeaponBox
{
    /*
    * Description:      Called when a player dies to pack up the appropriate weapons and ammo items, and creates a weaponbox that falls to floor with sets specify the model or when a player drop the item.
    * Params:           (const this, const szModelName[])
    */
    RG_CWeaponBox_SetModel = BEGIN_FUNC_REGION(weaponbox),
};

GamedllFunc CBasePlayer

enum GamedllFunc_CBasePlayer
{
    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_Spawn = BEGIN_FUNC_REGION(player),

    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_Precache,

    /*
    * Description:      -
    * Return type:      int
    * Params:           (const this)
    */
    RG_CBasePlayer_ObjectCaps,

    /*
    * Description:      -
    * Return type:      int
    * Params:           (const this)
    */
    RG_CBasePlayer_Classify,

    /*
    * Description:      -
    * Params:           (const this, pevAttacker, Float:flDamage, Float:vecDir[3], tracehandle, bitsDamageType)
    */
    RG_CBasePlayer_TraceAttack,

    /*
    * Description:      -
    * Return type:      int
    * Params:           (const this, pevInflictor, pevAttacker, Float:flDamage, bitsDamageType)
    */
    RG_CBasePlayer_TakeDamage,

    /*
    * Description:      -
    * Params:           (const this, Float:flHealth, bitsDamageType)
    */
    RG_CBasePlayer_TakeHealth,

    /*
    * Description:      -
    * Params:           (const this, pevAttacker, iGib)
    */
    RG_CBasePlayer_Killed,

    /*
    * Description:      -
    * Params:           (const this, score, bAllowNegativeScore)
    */
    RG_CBasePlayer_AddPoints,

    /*
    * Description:      -
    * Params:           (const this, score, bAllowNegativeScore)
    */
    RG_CBasePlayer_AddPointsToTeam,

    /*
    * Description:      -
    * Return type:      BOOL
    * Params:           (const this, const pItem)
    */
    RG_CBasePlayer_AddPlayerItem,

    /*
    * Description:      -
    * Return type:      BOOL
    * Params:           (const this, const pItem)
    */
    RG_CBasePlayer_RemovePlayerItem,

    /*
    * Description:      -
    * Return type:      int
    * Params:           (const this, iAmount, szName[], iMax)
    */
    RG_CBasePlayer_GiveAmmo,

    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_ResetMaxSpeed,

    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_Jump,

    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_Duck,

    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_PreThink,

    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_PostThink,

    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_UpdateClientData,

    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_ImpulseCommands,

    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_RoundRespawn,

    /*
    * Description:      -
    * Params:           (const this, Float:flUntilTime, Float:flHoldTime, Float:flFadeTime, iAlpha)
    */
    RG_CBasePlayer_Blind,

    /*
    * Description:      -
    * Params:           (const this, infobuffer[], szNewModel[])
    */
    RG_CBasePlayer_SetClientUserInfoModel,

    /*
    * Description:      -
    * Params:           (const this, infobuffer[], szNewName[])
    */
    RG_CBasePlayer_SetClientUserInfoName,

    /*
    * Description:      -
    * Params:           (const this, iPlayerIndex, bool:bSameTeam)
    */
    RG_CBasePlayer_Observer_IsValidTarget,

    /*
    * Description:      -
    * Params:           (const this, PLAYER_ANIM:playerAnim)
    */
    RG_CBasePlayer_SetAnimation,

    /*
    * Description:      -
    * Params:           (const this)
    */
    RG_CBasePlayer_GiveDefaultItems,

    /*
    * Description:      -
    * Return type:      CBaseEntity * (Entity index of item)
    * Params:           (const this, const pszName[])
    */
    RG_CBasePlayer_GiveNamedItem,

    /*
    * Description:      -
    * Params:           (const this, amount, RewardType:type, bool:bTrackChange)
    */
    RG_CBasePlayer_AddAccount,

    /*
    * Description:      -
    * Params:           (const this, bool:bDeploy)
    */
    RG_CBasePlayer_GiveShield,

    /*
    * Description:      -
    * Return type:      CBaseEntity * (Entity index of item)
    * Params:           (const this, const pszItemName[])
    */
    RG_CBasePlayer_DropPlayerItem,

    /*
    * Description:      -
    * Params:           (const this, ItemID:item, ItemRestType:type)
    */
    RG_CBasePlayer_HasRestrictItem,

    /*
    * Description:      Called when a player throws the shield on the ground.
    * Return type:      CBaseEntity * (Entity index of shield)
    * Params:           (const this, bool:deploy)
    */
    RG_CBasePlayer_DropShield,

    /*
    * Description:      Called on spawn, the attempt to equip a player.
    * Params:           (const this, bool:addDefault, bool:equipGame)
    */
    RG_CBasePlayer_OnSpawnEquip,

    /*
    * Description:      The player uses a radio message.
    *                   Called on self-radio uses, throwing grenades or on freeze time end.
    * Params:           (const this, const msg_id[], const msg_verbose[], pitch, bool:showIcon)
    */
    RG_CBasePlayer_Radio,

    /*
    * Description:      VIP player got to the point of rescue.
    * Params:           (const this)
    */
    RG_CBasePlayer_Disappear,

    /*
    * Description:      Makes a random player the VIP.
    * Params:           (const this)
    */
    RG_CBasePlayer_MakeVIP,

    /*
    * Description:      Makes a random player the bomber.
    * Return type:      bool
    * Params:           (const this)
    */
    RG_CBasePlayer_MakeBomber,

    /*
    * Description:      The player goes into observer mode.
    * Params:           (const this, Float:vecPosition[3], Float:vecViewAngle[3])
    */
    RG_CBasePlayer_StartObserver,

    /*
    * Description:      Called when a player enters the game.
    * Return type:      bool
    * Params:           (const this)
    */
    RG_CBasePlayer_GetIntoGame,

    /*
    * Description:      Called when a player dying and goes into observer mode like StartObserver
    * Params:           (const this)
    */
    RG_CBasePlayer_StartDeathCam,

    /*
    * Description:      Called when a player goes switch to opposite team after auto-teambalance or caused by 3rd-party things.
    * @note             This doesn't register the event when a player switched manually
    * Params:           (const this)
    */
    RG_CBasePlayer_SwitchTeam,

    /*
    * Description:      Can a player switch to team?
    * Return type:      bool
    * Params:           (const this, TeamName:teamToSwap)
    */
    RG_CBasePlayer_CanSwitchTeam,

    /*
    * Description:      Called when a player throws the grenade.
    * Return type:      CGrenade * (Entity index of hegrenade)
    * Params:           (const this, const grenade, Float:vecSrc[3], Float:vecThrow[3], Float:time, const usEvent)
    */
    RG_CBasePlayer_ThrowGrenade,

    /*
    * Description:      Called when a player's set protection.
    * Return type:      void
    * Params:           (const this, Float:time)
    */
    RG_CBasePlayer_SetSpawnProtection,

    /*
    * Description:      Called when a player's remove protection.
    * Return type:      void
    * Params:           (const this)
    */
    RG_CBasePlayer_RemoveSpawnProtection,

    /*
    * Description:      Called when the game prints hint message into DHUD.
    * Return type:      bool
    * Params:           (const this, const message[], Float:duration, bool:bDisplayIfPlayerDead, bool:bOverride)
    */
    RG_CBasePlayer_HintMessageEx,

    /*
    * Description:      Called when a player press use and if a suitable candidate is not found.
    * Return type:      void
    * Params:           (const this)
    */
    RG_CBasePlayer_UseEmpty,
    
    /*
    * Description:      Called when a idle player is removed from server.
    * Return type:      void
    * Params:           (const this, const reason[])
    */
    RG_CBasePlayer_DropIdlePlayer,  
};

GamedllFunc CBasePlayer

enum GamedllFunc_CBasePlayerWeapon
{
    /*
    * Description:      -
    * Return type:      BOOL
    * Params:           (const this)
    */
    RG_CBasePlayerWeapon_CanDeploy = BEGIN_FUNC_REGION(weapon),

    /*
    * Description:      -
    * Return type:      BOOL
    * Params:           (const this, szViewModel[], szWeaponModel[], iAnim, szAnimExt[], skiplocal)
    */
    RG_CBasePlayerWeapon_DefaultDeploy,

    /*
    * Description:      -
    * Return type:      int
    * Params:           (const this, iClipSize, iAnim, Float:fDelay)
    */
    RG_CBasePlayerWeapon_DefaultReload,

    /*
    * Description:      -
    * Return type:      bool
    * Params:           (const this, iAnim, iStartAnim, Float:fDelay, Float:fStartDelay, const pszReloadSound1[], const pszReloadSound2[])
    */
    RG_CBasePlayerWeapon_DefaultShotgunReload,
};

GamedllFunc CSGameRules

enum GamedllFunc_CSGameRules
{
    /*
    * Description:      Should the player switch to this weapon?
    * Return type:      BOOL
    * Params:           (const index, const weapon)
    */
    RG_CSGameRules_FShouldSwitchWeapon = BEGIN_FUNC_REGION(gamerules),

    /*
    * Description:      I can't use this weapon anymore, get me the next best one.
    * Return type:      BOOL
    * Params:           (const index, const currentWeapon)
    */
    RG_CSGameRules_GetNextBestWeapon,

    /*
    * Description:      -
    * Return type:      float
    * Params:           (const index)
    */
    RG_CSGameRules_FlPlayerFallDamage,

    /*
    * Description:      Can this player take damage from this attacker?
    * Return type:      float
    * Params:           (const index, const attacker)
    */
    RG_CSGameRules_FPlayerCanTakeDamage,

    /*
    * Description:      Called by CBasePlayer::Spawn just before releasing the player into the game.
    * Params:           (const index)
    */
    RG_CSGameRules_PlayerSpawn,

    /*
    * Description:      Is this player allowed to respawn now?
    * Return type:      BOOL
    * Params:           (const index)
    */
    RG_CSGameRules_FPlayerCanRespawn,

    /*
    * Description:      Place this player on his spawnspot and face him in the proper direction.
    * Return type:      edict_t * (Entity index of spawnspot)
    * Params:           (const index)
    */
    RG_CSGameRules_GetPlayerSpawnSpot,

    /*
    * Description:      The player has changed userinfo; can change it now.
    * Params:           (const index, infobuffer[])
    */
    RG_CSGameRules_ClientUserInfoChanged,

    /*
    * Description:      Called each time a player dies.
    * Params:           (const victim, const killer, const inflictor)
    */
    RG_CSGameRules_PlayerKilled,

    /*
    * Description:      Call this from within a GameRules class to report an obituary.
    * Params:           (const victim, const killer, const inflictor)
    */
    RG_CSGameRules_DeathNotice,

    /*
    * Description:      The player is touching a CBasePlayerItem, do I give it to him?
    * Return type:      BOOL
    * Params:           (const index, const item)
    */
    RG_CSGameRules_CanHavePlayerItem,

    /*
    * Description:      What do I do with player's weapons when he's killed?
    * Return type:      int
    * Params:           (const index)
    */
    RG_CSGameRules_DeadPlayerWeapons,

    /*
    * Description:      -
    * Params:           ()
    */
    RG_CSGameRules_ServerDeactivate,

    /*
    * Description:      -
    * Params:           ()
    */
    RG_CSGameRules_CheckMapConditions,

    /*
    * Description:      Recreate all the map entities from the map data (preserving their indices),
    *                   then remove everything else except the players.
    *                   Also get rid of all world decals.
    * Params:           ()
    */
    RG_CSGameRules_CleanUpMap,

    /*
    * Description:      Call this on a new round or restart round with member m_bCompleteReset is TRUE
    * Params:           ()
    */
    RG_CSGameRules_RestartRound,

    /*
    * Description:      Check if the scenario has been won/lost.
    * Params:           ()
    */
    RG_CSGameRules_CheckWinConditions,

    /*
    * Description:      -
    * Params:           ()
    */
    RG_CSGameRules_RemoveGuns,

    /*
    * Description:      -
    * Params:           ()
    */
    RG_CSGameRules_GiveC4,

    /*
    * Description:      -
    * Params:           ()
    */
    RG_CSGameRules_ChangeLevel,

    /*
    * Description:      -
    * Params:           ()
    */
    RG_CSGameRules_GoToIntermission,

    /*
    * Description:      -
    * Params:           ()
    */
    RG_CSGameRules_BalanceTeams,

    /*
    * Description:      It's called when the freeze time ends.
    * Params:           ()
    */
    RG_CSGameRules_OnRoundFreezeEnd,

    /*
    * Description:      It's called when a player hears another player.
    * Return type:      bool
    * Params:           (const listener, const sender)
    */
    RG_CSGameRules_CanPlayerHearPlayer,
};

CSGameRules Members

enum CSGameRules_Members
{
    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_bFreezePeriod = BEGIN_MEMBER_REGION(gamerules),

    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_bBombDropped,

    /*
    * Description:      -
    * Member type:      char *
    * Get params:       get_member_game(member, dest[], const lenght);
    * Set params:       set_member_game(member, const source[]);
    */
    m_GameDesc,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_msgPlayerVoiceMask,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_msgRequestState,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_nMaxPlayers,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_UpdateInterval,

    /*
    * Description:      The global time when the round is supposed to end, if this is not 0.
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flRestartRoundTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flCheckWinConditions,

    /*
    * Description:      Time round has started.
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_fRoundStartTime,

    /*
    * Description:      How many seconds long this round is.
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iRoundTime,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iRoundTimeSecs,

    /*
    * Description:      (From mp_freezetime) - How many seconds long the intro round (when players are frozen) is.
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iIntroRoundTime,

    /*
    * Description:      The global time when the intro round ends and the real one starts (wrote the original "m_flRoundTime" comment for this variable).
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_fRoundStartTimeReal,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iAccountTerrorist,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iAccountCT,

    /*
    * Description:      The number of terrorists on the team (this is generated at the end of a round).
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iNumTerrorist,

    /*
    * Description:      The number of CTs on the team (this is generated at the end of a round).
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iNumCT,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iNumSpawnableTerrorist,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iNumSpawnableCT,

    /*
    * Description:      Number of Terrorist spawn points.
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iSpawnPointCount_Terrorist,

    /*
    * Description:      Number of CT spawn points.
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iSpawnPointCount_CT,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iHostagesRescued,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iHostagesTouched,

    /*
    * Description:      1 == CTs won last round, 2 == Terrorists did, 3 == Draw, no winner
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iRoundWinStatus,

    /*
    * Description:      -
    * Member type:      short
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iNumCTWins,

    /*
    * Description:      -
    * Member type:      short
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iNumTerroristWins,

    /*
    * Description:      Whether or not the bomb target has been bombed.
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bTargetBombed,

    /*
    * Description:      Whether or not the bomb has been defused.
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bBombDefused,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bMapHasBombTarget,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bMapHasBombZone,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bMapHasBuyZone,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bMapHasRescueZone,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bMapHasEscapeZone,

    /*
    * Description:      0 = uninitialized, 1 = has VIP safety zone, 2 = DOES not have VIP safetyzone
    * Member type:      qboolean
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_bMapHasVIPSafetyZone,

    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_bMapHasCameras,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iC4Timer,

    /*
    * Description:      The current Terrorist who has the C4.
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iC4Guy,

    /*
    * Description:      The amount of money the losing team gets. This scales up as they lose more rounds in a row.
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iLoserBonus,

    /*
    * Description:      The number of rounds the CTs have lost in a row.
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iNumConsecutiveCTLoses,

    /*
    * Description:      The number of rounds the Terrorists have lost in a row.
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iNumConsecutiveTerroristLoses,

    /*
    * Description:      For the idle kick functionality. This is the max amount of time that the player has to be idle before being kicked.
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_fMaxIdlePeriod,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iLimitTeams,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bLevelInitialized,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bRoundTerminating,

    /*
    * Description:      Set to TRUE to have the scores reset next time round restarts.
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bCompleteReset,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flRequiredEscapeRatio,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iNumEscapers,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iHaveEscaped,

    /*
    * Description:      Who can and can't buy.
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bCTCantBuy,

    /*
    * Description:      Who can and can't buy.
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bTCantBuy,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flBombRadius,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iConsecutiveVIP,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iTotalGunCount,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iTotalGrenadeCount,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iTotalArmourCount,

    /*
    * Description:      Keeps track of the # of consecutive rounds that have gone by where one team outnumbers the other team by more than 2.
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iUnBalancedRounds,

    /*
    * Description:      Keeps track of the # of consecutive rounds of escape played. Teams will be swapped after 8 rounds.
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iNumEscapeRounds,

    /*
    * Description:      -
    * Member type:      int [100]
    * Get params:       get_member_game(member, element);
    * Set params:       set_member_game(member, value, element);
    */
    m_iMapVotes,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iLastPick,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iMaxMapTime,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iMaxRounds,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iTotalRoundsPlayed,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iMaxRoundsWon,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iStoredSpectValue,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flForceCameraValue,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flForceChaseCamValue,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flFadeToBlackValue,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_pVIP,

    /*
    * Description:      -
    * Member type:      int [5]
    * Get params:       get_member_game(member, element);
    * Set params:       set_member_game(member, value, element);
    */
    m_pVIPQueue,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flIntermissionEndTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flIntermissionStartTime,


    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iEndIntermissionButtonHit,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_tmNextPeriodicThink,

    /*
    * Description:      TRUE = the game commencing when there is at least one CT and T, FALSE = scoring will not start until both teams have players (deprecated name m_bFirstConnected)
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bGameStarted,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bInCareerGame,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_fCareerRoundMenuTime,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iCareerMatchWins,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value);
    */
    m_iRoundWinDifference,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_fCareerMatchMenuTime,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bSkipSpawn,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bSkipShowMenu,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bNeededPlayers,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flEscapeRatio,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flTimeLimit,

    /*
    * Description:      Stores the start time of the game.
    * @note             The time resets when the game is restarting or the game commencing.
    * Member type:      float
    * Get params:       Float:get_member_game(member);
    * Set params:       set_member_game(member, Float:value);
    */
    m_flGameStartTime,

    /*
    * Description:      TRUE = goes balance team, otherwise FALSE
    * Member type:      bool
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, bool:value);
    */
    m_bTeamBalanced,
};

CBaseEntity Members

enum CBaseEntity_Members
{
    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    currentammo = BEGIN_MEMBER_REGION(base),

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    maxammo_buckshot,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    ammo_buckshot,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    maxammo_9mm,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    ammo_9mm,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    maxammo_556nato,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    ammo_556nato,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    maxammo_556natobox,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    ammo_556natobox,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    maxammo_762nato,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    ammo_762nato,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    maxammo_45acp,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    ammo_45acp,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    maxammo_50ae,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    ammo_50ae,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    maxammo_338mag,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    ammo_338mag,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    maxammo_57mm,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    ammo_57mm,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    maxammo_357sig,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    ammo_357sig,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flStartThrow,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flReleaseThrow,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iSwing,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    has_disconnected,
};

CBaseAnimating Members

enum CBaseAnimating_Members
{
    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flFrameRate = BEGIN_MEMBER_REGION(animating),

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flGroundSpeed,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flLastEventCheck,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_fSequenceFinished,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_fSequenceLoops,
};

CBaseMonster Members

enum CBaseMonster_Members
{
    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Activity = BEGIN_MEMBER_REGION(basemonster),

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_IdealActivity,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_LastHitGroup,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_bitsDamageType,

    /*
    * Description:      -
    * Member type:      usigned char [5]
    * Get params:       get_member_game(member);
    * Set params:       set_member_game(member, value, element);
    */
    m_rgbTimeBasedDamage,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_MonsterState,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_IdealMonsterState,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_afConditions,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_afMemory,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flNextAttack,

    /*
    * Description:      -
    * Member type:      class EHANDLE
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_hEnemy,

    /*
    * Description:      -
    * Member type:      class EHANDLE
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_hTargetEnt,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flFieldOfView,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_bloodColor,

    /*
    * Description:      -
    * Member type:      class Vector
    * Get params:       get_member(index, member, Float:output[3]);
    * Set params:       set_member(index, member, Float:dest[3]);
    */
    m_HackedGunPos,

    /*
    * Description:      -
    * Member type:      class Vector
    * Get params:       get_member(index, member, Float:output[3]);
    * Set params:       set_member(index, member, Float:dest[3]);
    */
    m_vecEnemyLKP,
};

CBasePlayer Members

enum CBasePlayer_Members
{
    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    random_seed = BEGIN_MEMBER_REGION(player),

    /*
    * Description:      -
    * Member type:      unsigned short
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_usPlayerBleed,

    /*
    * Description:      -
    * Member type:      class EHANDLE
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_hObserverTarget,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flNextObserverInput,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iObserverWeapon,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iObserverC4State,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bObserverHasDefuser,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iObserverLastMode,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flFlinchTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flAnimTime,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bHighDamage,

    /*
    * Description:      Slow down the player based on the velocity modifier, applies when the player takes damage.
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flVelocityModifier,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iLastZoom,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bResumeZoom,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flEjectBrass,

    /*
    * Description:      -
    * Member type:      enum ArmorType
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iKevlar,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bNotKilled,

    /*
    * Description:      -
    * Member type:      enum TeamName
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iTeam,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iAccount,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bHasPrimary,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flDeathThrowTime,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iThrowDirection,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flLastTalk,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bJustConnected,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bContextHelp,

    /*
    * Description:      -
    * Member type:      enum JoinState
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iJoiningState,

    /*
    * Description:      -
    * Member type:      class CBaseEntity *
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pIntroCamera,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_fIntroCamTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_fLastMovement,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bMissionBriefing,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bTeamChanged,

    /*
    * Description:      -
    * Member type:      enum ModelName
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iModelName,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iTeamKills,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iIgnoreGlobalChat,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bHasNightVision,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bNightVisionOn,

    /*
    * Description:      -
    * Member type:      class Vector [20]
    * Get params:       get_member(index, member, Float:output[3], element);
    * Set params:       set_member(index, member, Float:dest[3], element);
    */
    m_vRecentPath,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flIdleCheckTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flRadioTime,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iRadioMessages,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bIgnoreRadio,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bHasC4,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bHasDefuser,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bKilledByBomb,

    /*
    * Description:      -
    * Member type:      class Vector
    * Get params:       get_member(index, member, Float:output[3]);
    * Set params:       set_member(index, member, Float:dest[3]);
    */
    m_vBlastVector,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bKilledByGrenade,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_flDisplayHistory,

    /*
    * Description:      -
    * Member type:      enum _Menu
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iMenu,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iChaseTarget,

    /*
    * Description:      -
    * Member type:      class CBaseEntity *
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pChaseTarget,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_fCamSwitch,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bEscaped,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bIsVIP,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_tmNextRadarUpdate,

    /*
    * Description:      -
    * Member type:      class Vector
    * Get params:       get_member(index, member, Float:output[3]);
    * Set params:       set_member(index, member, Float:dest[3]);
    */
    m_vLastOrigin,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iCurrentKickVote,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flNextVoteTime,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bJustKilledTeammate,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iHostagesKilled,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iMapVote,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bCanShoot,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flLastFired,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flLastAttackedTeammate,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bHeadshotKilled,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bPunishedForTK,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bReceivesNoMoneyNextRound,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iTimeCheckAllowed,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bHasChangedName,

    /*
    * Description:      -
    * Member type:      char [32]
    * Get params:       get_member(index, member, dest[], const lenght);
    * Set params:       set_member(index, member, const source[]);
    */
    m_szNewName,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bIsDefusing,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_tmHandleSignals,

    /*
    * Description:      (0 - signal, 1 - state)
    * Member type:      class CUnifiedSignals
    * Get params:       get_member(index, member, signals[UnifiedSignals]);
    * Set params:       set_member(index, member, signals[UnifiedSignals]);
    */
    m_signals,

    /*
    * Description:      -
    * Member type:      struct edict_s *
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pentCurBombTarget,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iPlayerSound,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iTargetVolume,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iWeaponVolume,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iExtraSoundTypes,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iWeaponFlash,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flStopExtraSoundTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flFlashLightTime,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iFlashBattery,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_afButtonLast,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_afButtonPressed,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_afButtonReleased,

    /*
    * Description:      -
    * Member type:      struct edict_s *
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pentSndLast,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flSndRoomtype,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flSndRange,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flFallVelocity,

    /*
    * Description:      -
    * Member type:      int [4]
    * Get params:       get_member(index, member, element);
    * Set params:       set_member(index, member, value, element);
    */
    m_rgItems,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_fNewAmmo,

    /*
    * Description:      -
    * Member type:      unsigned int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_afPhysicsFlags,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_fNextSuicideTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flTimeStepSound,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flTimeWeaponIdle,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flSwimTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flDuckTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flWallJumpTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flSuitUpdate,

    /*
    * Description:      -
    * Member type:      int [4]
    * Get params:       get_member(index, member, element);
    * Set params:       set_member(index, member, value, element);
    */
    m_rgSuitPlayList,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iSuitPlayNext,

    /*
    * Description:      -
    * Member type:      int [32]
    * Get params:       get_member(index, member, element);
    * Set params:       set_member(index, member, value, element);
    */
    m_rgiSuitNoRepeat,

    /*
    * Description:      -
    * Member type:      float [32]
    * Get params:       Float:get_member(index, member, element);
    * Set params:       set_member(index, member, Float:value, element);
    */
    m_rgflSuitNoRepeatTime,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_lastDamageAmount,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_tbdPrev,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flgeigerRange,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flgeigerDelay,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_igeigerRangePrev,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iStepLeft,

    /*
    * Description:      -
    * Member type:      char [17]
    * Get params:       get_member(index, member, dest[], const lenght);
    * Set params:       set_member(index, member, const source[]);
    */
    m_szTextureName,

    /*
    * Description:      -
    * Member type:      char
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_chTextureType,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_idrowndmg,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_idrownrestored,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_bitsHUDDamage,

    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_fInitHUD,

    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_fGameHUDInitialized,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iTrain,

    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_fWeapon,

    /*
    * Description:      -
    * Member type:      class EHANDLE
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pTank,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_fDeadTime,

    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_fNoPlayerSound,

    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_fLongJump,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_tSneaking,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iUpdateTime,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iClientHealth,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iClientBattery,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iHideHUD,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iClientHideHUD,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iFOV,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iClientFOV,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iNumSpawns,

    /*
    * Description:      -
    * Member type:      class CBaseEntity *
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pObserver,

    /*
    * Description:      -
    * Member type:      class CBasePlayerItem *[6]
    * Get params:       get_member(index, member, element);
    * Set params:       set_member(index, member, value, element);
    */
    m_rgpPlayerItems,

    /*
    * Description:      -
    * Member type:      class CBasePlayerItem *
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pActiveItem,

    /*
    * Description:      -
    * Member type:      class CBasePlayerItem *
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pClientActiveItem,

    /*
    * Description:      -
    * Member type:      class CBasePlayerItem *
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pLastItem,

    /*
    * Description:      -
    * Member type:      int [32]
    * Get params:       get_member(index, member, element);
    * Set params:       set_member(index, member, value, element);
    */
    m_rgAmmo,

    /*
    * Description:      -
    * Member type:      int [32]
    * Get params:       get_member(index, member, element);
    * Set params:       set_member(index, member, value, element);
    */
    m_rgAmmoLast,

    /*
    * Description:      -
    * Member type:      class Vector
    * Get params:       get_member(index, member, Float:output[3]);
    * Set params:       set_member(index, member, Float:dest[3]);
    */
    m_vecAutoAim,

    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_fOnTarget,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iDeaths,

    /*
    * Description:      -
    * Member type:      int [4]
    * Get params:       get_member(index, member, element);
    * Set params:       set_member(index, member, value, element);
    */
    m_izSBarState,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flNextSBarUpdateTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flStatusBarDisappearDelay,

    /*
    * Description:      -
    * Member type:      char [128]
    * Get params:       get_member(index, member, dest[], const lenght);
    * Set params:       set_member(index, member, const source[]);
    */
    m_SbarString0,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_lastx,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_lasty,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_nCustomSprayFrames,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flNextDecalTime,

    /*
    * Description:      -
    * Member type:      char [16]
    * Get params:       get_member(index, member, dest[], const lenght);
    * Set params:       set_member(index, member, const source[]);
    */
    m_szTeamName,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_modelIndexPlayer,

    /*
    * Description:      -
    * Member type:      char [32]
    * Get params:       get_member(index, member, dest[], const lenght);
    * Set params:       set_member(index, member, const source[]);
    */
    m_szAnimExtention,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iGaitsequence,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flGaitframe,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flGaityaw,

    /*
    * Description:      -
    * Member type:      class Vector
    * Get params:       get_member(index, member, Float:output[3]);
    * Set params:       set_member(index, member, Float:dest[3]);
    */
    m_prevgaitorigin,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flPitch,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flYaw,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flGaitMovement,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iAutoWepSwitch,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bVGUIMenus,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bShowHints,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bShieldDrawn,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bOwnsShield,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bWasFollowing,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flNextFollowTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flYawModifier,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_blindUntilTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_blindStartTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_blindHoldTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_blindFadeTime,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_blindAlpha,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_allowAutoFollowTime,

    /*
    * Description:      -
    * Member type:      char [256]
    * Get params:       get_member(index, member, dest[], const lenght);
    * Set params:       set_member(index, member, const source[]);
    */
    m_autoBuyString,

    /*
    * Description:      -
    * Member type:      char *
    * Get params:       get_member(index, member, dest[], const lenght);
    * Set params:       set_member(index, member, const source[]);
    */
    m_rebuyString,

    /*
    * Description:      -
    * Member type:      struct RebuyStruct
    * Get params:       RebuyHandle:get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_rebuyStruct,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bIsInRebuy,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flLastUpdateTime,

    /*
    * Description:      -
    * Member type:      char [32]
    * Get params:       get_member(index, member, dest[], const lenght);
    * Set params:       set_member(index, member, const source[]);
    */
    m_lastLocation,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_progressStart,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_progressEnd,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bObserverAutoDirector,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_canSwitchObserverModes,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_heartBeatTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_intenseTimestamp,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_silentTimestamp,

    /*
    * Description:      -
    * Member type:      enum MusicState
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_musicState,

    /*
    * Description:      -
    * Member type:      float [8]
    * Get params:       Float:get_member(index, member, element);
    * Set params:       set_member(index, member, Float:value, element);
    */
    m_flLastCommandTime,

    /*
    * Description:      The amount of money sent to the client last time.
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iLastAccount,

    /*
    * Description:      The amount of health sent to the client last time.
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_iLastClientHealth,

    /*
    * Description:      Waiting time for update fields into scoreboard.
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_tmNextAccountHealthUpdate,
};

RebuyStruct

enum RebuyStruct
{
    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_rebuy(RebuyHandle:handle, RebuyStruct:member);
    * Set params:       set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
    */
    m_primaryWeapon = BEGIN_MEMBER_REGION(rebuystruct),

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_rebuy(RebuyHandle:handle, RebuyStruct:member);
    * Set params:       set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
    */
    m_primaryAmmo,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_rebuy(RebuyHandle:handle, RebuyStruct:member);
    * Set params:       set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
    */
    m_secondaryWeapon,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_rebuy(RebuyHandle:handle, RebuyStruct:member);
    * Set params:       set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
    */
    m_secondaryAmmo,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_rebuy(RebuyHandle:handle, RebuyStruct:member);
    * Set params:       set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
    */
    m_heGrenade,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_rebuy(RebuyHandle:handle, RebuyStruct:member);
    * Set params:       set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
    */
    m_flashbang,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_rebuy(RebuyHandle:handle, RebuyStruct:member);
    * Set params:       set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
    */
    m_smokeGrenade,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_rebuy(RebuyHandle:handle, RebuyStruct:member);
    * Set params:       set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
    */
    m_defuser,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_rebuy(RebuyHandle:handle, RebuyStruct:member);
    * Set params:       set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
    */
    m_nightVision,

    /*
    * Description:      enum ArmorType
    * Member type:      int
    * Get params:       get_rebuy(RebuyHandle:handle, RebuyStruct:member);
    * Set params:       set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
    */
    m_armor,
};

PlayerMove

enum PlayerMove
{
    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_player_index = BEGIN_MEMBER_REGION(playermove),

    /*
    * Description:      -
    * Member type:      qboolean
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_server,

    /*
    * Description:      -
    * Member type:      qboolean
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_multiplayer,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(const MoveVars:var);
    * Set params:       set_pmove(const MoveVars:var, Float:value);
    */
    pm_time,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(const MoveVars:var);
    * Set params:       set_pmove(const MoveVars:var, Float:value);
    */
    pm_frametime,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_forward,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_right,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_up,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_origin,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_angles,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_oldangles,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_velocity,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_movedir,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_basevelocity,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_view_ofs,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_flDuckTime,

    /*
    * Description:      -
    * Member type:      qboolean
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_bInDuck,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_flTimeStepSound,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_iStepLeft,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_flFallVelocity,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_punchangle,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_flSwimTime,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_flNextPrimaryAttack,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_effects,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_flags,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_usehull,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_gravity,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_friction,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_oldbuttons,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_waterjumptime,

    /*
    * Description:      -
    * Member type:      qboolean
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_dead,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_deadflag,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_spectator,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_movetype,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_onground,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_waterlevel,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_watertype,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_oldwaterlevel,

    /*
    * Description:      -
    * Member type:      char [256]
    * Get params:       get_pmove(const PlayerMove:var, dest[], const lenght);
    * Set params:       set_pmove(const PlayerMove:var, const source[]);
    */
    pm_sztexturename,

    /*
    * Description:      -
    * Member type:      char
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_chtexturetype,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_maxspeed,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_clientmaxspeed,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_iuser1,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_iuser2,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_iuser3,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_iuser4,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_fuser1,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_fuser2,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_fuser3,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, Float:value);
    */
    pm_fuser4,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_vuser1,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_vuser2,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_vuser3,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3]);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3]);
    */
    pm_vuser4,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_numphysent,

    /*
    * Description:      -
    * Member type:      struct usercmd_s *
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_cmd,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmove(member);
    * Set params:       set_pmove(const PlayerMove:var, value);
    */
    pm_numtouch,

    /*
    * Description:      -
    * Member type:      char [256]
    * Get params:       get_pmove(const PlayerMove:var, dest[], const lenght);
    * Set params:       set_pmove(const PlayerMove:var, const source[]);
    */
    pm_physinfo,

    /*
    * Description:      -
    * Member type:      vec3_t [4]
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3], element);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3], element);
    */
    pm_player_mins,

    /*
    * Description:      -
    * Member type:      vec3_t [4]
    * Get params:       get_pmove(const PlayerMove:var, Float:output[3], element);
    * Set params:       set_pmove(const PlayerMove:var, Float:dest[3], element);
    */
    pm_player_maxs,
};

MoveVars

enum MoveVars
{
    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_gravity = BEGIN_MEMBER_REGION(movevars),

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_stopspeed,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_maxspeed,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_spectatormaxspeed,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_accelerate,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_airaccelerate,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_wateraccelerate,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_friction,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_edgefriction,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_waterfriction,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_entgravity,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_bounce,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_stepsize,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_maxvelocity,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_zmax,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_waveHeight,

    /*
    * Description:      -
    * Member type:      BOOL
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_footsteps,

    /*
    * Description:      -
    * Member type:      char [32]
    * Get params:       Float:get_movevar(const MoveVars:var, dest[], const lenght);
    * Set params:       set_movevar(const MoveVars:var, const source[]);
    */
    mv_skyName,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_rollangle,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_rollspeed,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_skycolor_r,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_skycolor_g,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_skycolor_b,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_skyvec_x,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_skyvec_y,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_movevar(const MoveVars:var);
    * Set params:       set_movevar(const MoveVars:var, Float:value);
    */
    mv_skyvec_z,
};

PMTrace

enum PMTrace
{
    /*
    * Description:      -
    * Member type:      qboolean
    * Get params:       get_pmtrace(const tr, const PMTrace:var);
    * Set params:       set_pmtrace(const tr, const PMTrace:var, value);
    */
    pmt_allsolid = BEGIN_MEMBER_REGION(pmtrace),

    /*
    * Description:      -
    * Member type:      qboolean
    * Get params:       get_pmtrace(const tr, const PMTrace:var);
    * Set params:       set_pmtrace(const tr, const PMTrace:var, value);
    */
    pmt_startsolid,

    /*
    * Description:      -
    * Member type:      qboolean
    * Get params:       get_pmtrace(const tr, const PMTrace:var);
    * Set params:       set_pmtrace(const tr, const PMTrace:var, value);
    */
    pmt_inopen,

    /*
    * Description:      -
    * Member type:      qboolean
    * Get params:       get_pmtrace(const tr, const PMTrace:var);
    * Set params:       set_pmtrace(const tr, const PMTrace:var, value);
    */
    pmt_inwater,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_pmtrace(const tr, const PMTrace:var);
    * Set params:       set_pmtrace(const tr, const PMTrace:var, Float:value);
    */
    pmt_fraction,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmtrace(const tr, const PMTrace:var, Float:output[3]);
    * Set params:       set_pmtrace(const tr, const PMTrace:var, Float:dest[3]);
    */
    pmt_endpos,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmtrace(const tr, const PMTrace:var);
    * Set params:       set_pmtrace(const tr, const PMTrace:var, value);
    */
    pmt_ent,

    /*
    * Description:      -
    * Member type:      vec3_t
    * Get params:       get_pmtrace(const tr, const PMTrace:var, Float:output[3]);
    * Set params:       set_pmtrace(const tr, const PMTrace:var, Float:dest[3]);
    */
    pmt_deltavelocity,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_pmtrace(const tr, const PMTrace:var);
    * Set params:       set_pmtrace(const tr, const PMTrace:var, value);
    */
    pmt_hitgroup
};

CCSPlayer API Members

enum CCSPlayer_Members
{
    /*
    * Description:      -
    * Member type:      char [32]
    * Get params:       get_member(index, member, dest[], const lenght);
    * Set params:       set_member(index, member, const source[]);
    */
    m_szModel = BEGIN_MEMBER_REGION(csplayer),

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_bForceShowMenu,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flRespawnPending,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_flSpawnProtectionEndTime,
    
    /*
    * Description:      -
    * Member type:      class Vector
    * Get params:       get_member(index, member, Float:output[3]);
    * Set params:       set_member(index, member, Float:dest[3]);
    */
    m_vecOldvAngle,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iWeaponInfiniteAmmo,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iWeaponInfiniteIds,
};

CBasePlayerItem Members

enum CBasePlayerItem_Members
{
    /*
    * Description:      ID of the owner on this item
    * Member type:      class CBasePlayer *
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pPlayer = BEGIN_MEMBER_REGION(baseitem),

    /*
    * Description:      Iterator for linked list of the entities
    * Member type:      class CBasePlayerItem *
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_pNext,

    /*
    * Description:      ID of the item
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_iId,
};

CBasePlayerWeapon Members

enum CBasePlayerWeapon_Members
{
    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iPlayEmptySound = BEGIN_MEMBER_REGION(baseweapon),

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_fFireOnEmpty,

    /*
    * Description:      Soonest time ItemPostFrame will call PrimaryAttack.
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flNextPrimaryAttack,

    /*
    * Description:      Soonest time ItemPostFrame will call SecondaryAttack.
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flNextSecondaryAttack,

    /*
    * Description:      Soonest time ItemPostFrame will call WeaponIdle.
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flTimeWeaponIdle,

    /*
    * Description:      "primary" ammo index into player's m_rgAmmo[]
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iPrimaryAmmoType,

    /*
    * Description:      "secondary" ammo index into player's m_rgAmmo[]
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iSecondaryAmmoType,

    /*
    * Description:      Number of shots left in the primary weapon clip, -1 if not used.
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iClip,

    /*
    * Description:      The last version of m_Weapon_iClip sent to hud dll.
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iClientClip,

    /*
    * Description:      The last version of the weapon state sent to hud dll (is current weapon, is on target).
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iClientWeaponState,

    /*
    * Description:      Are we in the middle of a reload?
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_fInReload,

    /*
    * Description:      Are we in the middle of a reload for the shotguns?
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_fInSpecialReload,

    /*
    * Description:      How much ammo you get when you pick up this weapon as placed by a level designer.
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iDefaultAmmo,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iShellId,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_fMaxSpeed,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_Weapon_bDelayFire,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iDirection,

    /*
    * Description:      -
    * Member type:      bool
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, bool:value);
    */
    m_Weapon_bSecondarySilencerOn,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flAccuracy,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flLastFire,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iShotsFired,

    /*
    * Description:      Time to shoot the remaining bullets of the glock18 burst fire.
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flGlock18Shoot,

    /*
    * Description:      Used to keep track of the shots fired during the Glock18 burst fire mode.
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iGlock18ShotsFired,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flFamasShoot,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iFamasShotsFired,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_fBurstSpread,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_iWeaponState,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flNextReload,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flDecreaseShotsFired,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_usFireGlock18,

    /*
    * Description:      -
    * Member type:      int
    * Get params:       get_member(index, member);
    * Set params:       set_member(index, member, value);
    */
    m_Weapon_usFireFamas,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flPrevPrimaryAttack,

    /*
    * Description:      -
    * Member type:      float
    * Get params:       Float:get_member(index, member);
    * Set params:       set_member(index, member, Float:value);
    */
    m_Weapon_flLastFireTime,
};



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